Wednesday, 22 April 2015

Design, document and delivery.

So hello, here we are what 3 days from Salute 2015, which I shall be wandering around, seeing what every one has in store and what is coming and picking up bit and pieces for my own personal collection.

But this isn't about that this is about what I am doing, the shop is there you can get awesomely cool 3D models by me through that if you'd like too, if you don't want to then that is okay too, but it is there if you'd not noticed it with the big pay pal ad to cart buttons.

No no totally no that's not what this is about this is about where I am heading.

Once more am working on District everything is on hold again while I finish this off, well I say that but then it isn't on hold either.

While I am presently working out the costs of having things produced, working out the rules alterations and adapting and changing a fair chunk of it from the early beta drafts that have been floating around plus designing art work, making things look more like the art work, changing the art work to look more like the models and so on there is another thing I am messing around with.

Now District is going to work with an Inches system, but it also isn't. The idea is to create play areas which will be divided up into inch squares and you can measure ranges and things with said squares. Of you can just grab a tape measure and do the check range thing if you want.

But as I wanted the game to be faster and easier the whole having it look like a large grid kind of stood out like a sore thumb in testing and I am sticking to this. I even printed off some game board sections to see how it would work then cross referenced this with what it costs and yeah it is not cheap so if I am going to do them then I shall need to either learn wood shop and do them in MDF or get them bundled into the production costs of the box game itself. An yes it is going to be a box game.

But here is the awesome thing about this if it works and the cost price isn't to great then the game pieces will be 54mm! If they are cheaper at 34mm and I can save customers money then they will be 34mm which means of course you can use any 34mm model for the game or the 34mm model in any game. Though we have tested with both I prefer the 54mm as it stands out more and there is greater detail on the model plus the model looks more real and less heroic scale with larger arms, heads and legs as you usually find with 34mm as to not cause the model to be quiet as delicate. Though first I need to get this all costed out and see where it will go with that.

Though on top of this the whole 90mm which you will notice kicking around as promotional models also lends itself to the game play, though it doubles the size of the playing area as each 1 inch square becomes a 2 inch square making the game board go from 2'X2' to 4'X4' plus buildings need to double in hight and yeah that is possibly the absolute outer limit of the scale of 3D printing I am able to do and will be far to expensive and impractical for tooling and production as the 90mm scale is really just a promotional...... But but but but but but hang on there I am a little crazy and while the 90mm will never actually go into production when District final gets a release (July 2015 hopfully or at least kickstarted then or something like that maybe we will see) then the 90mm models will possibly come with 1 6"x 6" board section as a single board isn't that expensive to print so if you wanted to play then you could by 90mm generic models and have a board section and then you would have a full blown 90mm version of District. If you wanted too you don't have too but you get the idea there.

So that is where I am heading I know you see one of these every year and every year I say the same thing this year I am actually closer than I have ever been to finishing it, it really is now down to models and if you follow my personal twitter of the finalgamez twitter accounts you will have seen a lot of new models appearing and not getting into the shop as I am working so very hard to finish this.