Which is always makes me smile returning to where I started, though as always when I return to Final Earth I start by writing a new core rule system.
This is not an issue 3 rule systems down and a great amount of fine tuning and tinkering making the game run smoother and increasing the tactical appeal of the game.
With Final Earth there will always be a rule set for skirmish one squad games, multi squad skirmish games and large scale war games. The designs are integrated together allowing for shared resources and stat lines with alterations to scaling which is simple to follow.
Though I was sat thinking about District as I did this, being the futuristic game and having the luck of the dice rule, making a 1 always a miss and a 12 always a hit, Final Earth has always been a D10 game, I had no plans on changing this but I have now though of a new stat for District that being a LUCK stat, and the higher it is the lower that "12" roll would become, or you could have negative luck, which would mean getting that "12" would never happen or a reverse of this the dreaded "1" could suddenly become a "1,2 or 3" these are things I am playing with as a put together the new basic CORE of the Final Gamez System.