<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-1980574976404417555</id><updated>2012-01-21T12:52:15.715Z</updated><category term='War Gaming'/><category term='War games'/><category term='Table Top'/><title type='text'>Final Gamez</title><subtitle type='html'>News, Ideas, and other happenings with in the Final Gamez universe, things going on and feed idea's and news for feed back with in this little war games companies web site.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://finalgamez.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://finalgamez.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>David Parrish</name><uri>http://www.blogger.com/profile/01981272723836401501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://3.bp.blogspot.com/_9n2NrxTMWwc/Swhy8g7yAvI/AAAAAAAAAAM/o8rKWZMILxw/S220/dl09small2.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>42</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-1980574976404417555.post-2533188992562569955</id><published>2012-01-21T12:52:00.000Z</published><updated>2012-01-21T12:52:15.722Z</updated><title type='text'>Throwing Idea's Around</title><content type='html'>With all this Final Earth stuff appearing I keep throwing up new idea's, like a 54mm version of District or even a 90mm version instead of the standard 30mm, a 6mm version of Final Earth or a 15mm version of Herenkoa.&lt;br /&gt;&lt;br /&gt;Just loads of random idea's that can be done once the general back ground and design stuff is completed, all about changing a few tables and working away.&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1980574976404417555-2533188992562569955?l=finalgamez.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://finalgamez.blogspot.com/feeds/2533188992562569955/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://finalgamez.blogspot.com/2012/01/throwing-ideas-around.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/2533188992562569955'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/2533188992562569955'/><link rel='alternate' type='text/html' href='http://finalgamez.blogspot.com/2012/01/throwing-ideas-around.html' title='Throwing Idea&apos;s Around'/><author><name>David Parrish</name><uri>http://www.blogger.com/profile/01981272723836401501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://3.bp.blogspot.com/_9n2NrxTMWwc/Swhy8g7yAvI/AAAAAAAAAAM/o8rKWZMILxw/S220/dl09small2.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1980574976404417555.post-7702683098835601429</id><published>2011-12-15T14:49:00.001Z</published><updated>2011-12-15T14:49:39.467Z</updated><title type='text'>So who thinks the new sites look better then?</title><content type='html'>So.&lt;br /&gt;&lt;div&gt;&lt;a href="http://www.final-earth.co.uk/" target="_blank"&gt;Final Earth&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&amp;amp;&lt;/div&gt;&lt;div&gt;&lt;a href="http://www.final-gamez.co.uk/" target="_blank"&gt;Final Gamez&lt;/a&gt;&lt;br /&gt;have both been updated, if you came here from the blogger go look, if you came here from Final Gamez then go look at the other.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;It is mainly CSS updates but I think it looks better than the old sites.&amp;nbsp;&lt;/div&gt;&lt;div&gt;I'm also putting up loads of new stuff onto Final Gamez as you might have spotted, now I am happy with the design any way.&lt;br /&gt;&lt;br /&gt;If you feel like it leave comments in the box below.&amp;nbsp;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1980574976404417555-7702683098835601429?l=finalgamez.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://finalgamez.blogspot.com/feeds/7702683098835601429/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://finalgamez.blogspot.com/2011/12/so-who-thinks-new-sites-look-better.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/7702683098835601429'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/7702683098835601429'/><link rel='alternate' type='text/html' href='http://finalgamez.blogspot.com/2011/12/so-who-thinks-new-sites-look-better.html' title='So who thinks the new sites look better then?'/><author><name>David Parrish</name><uri>http://www.blogger.com/profile/01981272723836401501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://3.bp.blogspot.com/_9n2NrxTMWwc/Swhy8g7yAvI/AAAAAAAAAAM/o8rKWZMILxw/S220/dl09small2.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1980574976404417555.post-3738032789205018208</id><published>2011-12-13T14:12:00.000Z</published><updated>2011-12-13T14:12:52.068Z</updated><title type='text'>Appologise</title><content type='html'>I am a little behind.&lt;br /&gt;Through my own actions and faults.&lt;br /&gt;I am presently spending more time on my portfolio site &lt;a href="http://www.final-earth.co.uk/" target="_blank"&gt;FINAL EARTH&lt;/a&gt;&amp;nbsp;it was thrown up in a rush, and while it is housing a lot of work, it still needs to be improved.&lt;br /&gt;With learning and restudying HTML and CSS at the moment it is getting there.&lt;br /&gt;Once I have this to a point I will get the design documents completed that need doing.&lt;br /&gt;An I shall rebuild the rule sets for Final Earth and Herenkoa making them&amp;nbsp;available&amp;nbsp;to download.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1980574976404417555-3738032789205018208?l=finalgamez.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://finalgamez.blogspot.com/feeds/3738032789205018208/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://finalgamez.blogspot.com/2011/12/appologise.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/3738032789205018208'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/3738032789205018208'/><link rel='alternate' type='text/html' href='http://finalgamez.blogspot.com/2011/12/appologise.html' title='Appologise'/><author><name>David Parrish</name><uri>http://www.blogger.com/profile/01981272723836401501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://3.bp.blogspot.com/_9n2NrxTMWwc/Swhy8g7yAvI/AAAAAAAAAAM/o8rKWZMILxw/S220/dl09small2.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1980574976404417555.post-3442520352981473164</id><published>2011-11-24T14:54:00.000Z</published><updated>2011-11-24T14:54:51.958Z</updated><title type='text'>Reasons behind everything.</title><content type='html'>So, I am going to take a wild guess at every one going why was nothing ever finished. An here is the thing a lot of it was, a lot of things were completed in writing terms but never appeared, I am some what a&amp;nbsp;perfectionist&amp;nbsp;and with having no one to tell me that's done that works that is complete stop there I just carry on&amp;nbsp;regardless. This would lead me to constantly restarting because something just didn't work in my head, though it did to everyone else. I was always trying to design a game I would enjoy playing, an I did, many times the mechanic of the game always seemed to work. Was other things that would get to me, why did that race do that, how does the science behind that work really. This was and is my downfall.&lt;br /&gt;Final Earth was never finished because though you could play the game in around an hour on the table and it was fun the pre and post game section took way too long, which lead me to feel the game in general would be better suited to a computer game than a table top game. The idea of a table top war game progressing along a time line has always appealed to me, and gives more reason for new things appearing old things reappearing as they are rediscovered. So this in mind I stopped working on Final Earth and moved on.&lt;br /&gt;Herenkoa came next, now this was designed just for working out the mechanic of the larger scale war game version of Final Earth, getting the mechanic right for squad based combat, and &amp;nbsp;with less about building colonies and tribes. Cutting out the bits I missed in the game but having a working war game that I could enjoy, and playing it I did, will be honest was fun fast and furious great little game. The downfall came when it came to the back ground, Vampires to be exact, yes I could have gone down the just because route, I didn't want to. I wanted and still do want to have the science behind everything and the magic which tied the world together. Which is where it went wrong, I couldn't&amp;nbsp;believe&amp;nbsp;my own story of why Vampires caught fire in sun light. Which knocked me back a bit, I also wanted a game with GUNS, I kept doing old fantasy games with no&amp;nbsp;ballistic&amp;nbsp;weapons, yeah I like guns. So I went backwards again, refine tuned the rules tightening them up even more and started writing District, which If I am honest all comes from watching District 9. The film that inspired me to do that, but then back ground just started getting out of control and once more I started fine tuning it and I still am. Single squad based small table top war game, and it works. I am happy with it, I am just trying to get the whole weapons, back grounds and ideas together properly in my head.&lt;br /&gt;I am a big&amp;nbsp;believer&amp;nbsp;in playing for a reason, I like scenarios I like to have an objective a reason for them to be fighting. A reason for this to happen. An this is where I am with District, getting all these bits into place, along with attempting to be some what more&amp;nbsp;original&amp;nbsp;than a rifle being what we all expect a rifle to be. I want to do quirky and a little bit out side the box and I am working towards it, I also want to be able to sculpt faces and hands better. So now you know the reasons and as I have given up everything will be laid bare in front of the world to se the idea's the design concepts and the how it should be and where it should go layouts.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1980574976404417555-3442520352981473164?l=finalgamez.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://finalgamez.blogspot.com/feeds/3442520352981473164/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://finalgamez.blogspot.com/2011/11/reasons-behind-everything.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/3442520352981473164'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/3442520352981473164'/><link rel='alternate' type='text/html' href='http://finalgamez.blogspot.com/2011/11/reasons-behind-everything.html' title='Reasons behind everything.'/><author><name>David Parrish</name><uri>http://www.blogger.com/profile/01981272723836401501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://3.bp.blogspot.com/_9n2NrxTMWwc/Swhy8g7yAvI/AAAAAAAAAAM/o8rKWZMILxw/S220/dl09small2.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1980574976404417555.post-5368914694334590325</id><published>2011-11-20T01:28:00.000Z</published><updated>2011-11-20T01:28:12.247Z</updated><title type='text'>So this evening....</title><content type='html'>I have spent some time going over the original Final Earth designs, documents and histories.&lt;br /&gt;I plan on rewriting the whole rule book, putting the art work back in and laying it out once more, with updated rules, improved&amp;nbsp;explanations&amp;nbsp;and art work.&lt;br /&gt;This will be appearing on the Final Earth web site by Christmas. Well that is the plan.&lt;br /&gt;The rules are fairly well set, using some alterations and advancements with in the Role play element of the game I have designed for studio testing of the other systems it should all come together very quickly.&lt;br /&gt;This along with the original design brief I wrote for myself and others who wished to work with me on it will be appearing for download as I said by Christmas, once this is done I will rework Herenkoa into a PDF add the missing pages and adjust some sections to bring it more into line with the other games in the system and finally end of this year or early next year I will publish the whole of the District rules in PDF form to the web site as well.&lt;br /&gt;These will all be of course free, and come with the original design documents that were written to help me advance the games along.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1980574976404417555-5368914694334590325?l=finalgamez.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://finalgamez.blogspot.com/feeds/5368914694334590325/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://finalgamez.blogspot.com/2011/11/so-this-evening.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/5368914694334590325'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/5368914694334590325'/><link rel='alternate' type='text/html' href='http://finalgamez.blogspot.com/2011/11/so-this-evening.html' title='So this evening....'/><author><name>David Parrish</name><uri>http://www.blogger.com/profile/01981272723836401501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://3.bp.blogspot.com/_9n2NrxTMWwc/Swhy8g7yAvI/AAAAAAAAAAM/o8rKWZMILxw/S220/dl09small2.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1980574976404417555.post-2610282578441815224</id><published>2011-11-19T13:09:00.000Z</published><updated>2011-11-19T13:09:39.579Z</updated><title type='text'>Behind the scenes</title><content type='html'>I have reopened the &lt;a href="http://final-earth.co.uk/" target="_blank"&gt;FINAL EARTH&lt;/a&gt; web site.&lt;br /&gt;On here I am putting all the design documents and idea's as we ll as complete history of games that I have written over the years. Along with the designer notes, which will show what was to happen and as we know what didn't happen.&lt;br /&gt;&lt;br /&gt;I also plan on putting finished version of the games as well for download, when they have been compiled into PFD files.&lt;br /&gt;Also art work and sculpts that have never been seen before, things that worked, idea's that didn't.&lt;br /&gt;&lt;br /&gt;It will also have other items I have worked on as well, not just my games designs. Plus anything new I come up with.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1980574976404417555-2610282578441815224?l=finalgamez.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://finalgamez.blogspot.com/feeds/2610282578441815224/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://finalgamez.blogspot.com/2011/11/behind-scenes.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/2610282578441815224'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/2610282578441815224'/><link rel='alternate' type='text/html' href='http://finalgamez.blogspot.com/2011/11/behind-scenes.html' title='Behind the scenes'/><author><name>David Parrish</name><uri>http://www.blogger.com/profile/01981272723836401501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://3.bp.blogspot.com/_9n2NrxTMWwc/Swhy8g7yAvI/AAAAAAAAAAM/o8rKWZMILxw/S220/dl09small2.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1980574976404417555.post-770054725234724767</id><published>2011-11-17T15:16:00.000Z</published><updated>2011-11-17T15:16:14.569Z</updated><title type='text'>November</title><content type='html'>New blog for a bit, been a little busy with full time job, training courses and playing with 3D software.&lt;div&gt;For those that look in regular too see what has been going on you might have noticed some movement.&lt;/div&gt;&lt;div&gt;Geek There has been taken offline so the link is now gone and will return once they have sorted out what they are doing with the servers.&lt;/div&gt;&lt;div&gt;Plus the alteration, the site is to be more of a portfolio of work than the&amp;nbsp;original&amp;nbsp;intended site.&lt;/div&gt;&lt;div&gt;This dose not mean I have given up on the projects, they are still in the works, it does mean I have given up on the company idea, and will be returning them to free to download promotional work.&lt;/div&gt;&lt;div&gt;The models will possibly never appear but there will be how too's and suggested models for use with the games and the systems.&amp;nbsp;&lt;/div&gt;&lt;div&gt;I have to find a new full time job which I am presently looking for, as the company I presently work for though can keep me employed until I am able to leave, but has reached a bit of a dead end for me. I have no where else to advance too and as such is time to move on, and as I wish to move on to a more creative role it has been decided to use the resources I have to&amp;nbsp;promote&amp;nbsp;myself publicly.&amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1980574976404417555-770054725234724767?l=finalgamez.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://finalgamez.blogspot.com/feeds/770054725234724767/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://finalgamez.blogspot.com/2011/11/november.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/770054725234724767'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/770054725234724767'/><link rel='alternate' type='text/html' href='http://finalgamez.blogspot.com/2011/11/november.html' title='November'/><author><name>David Parrish</name><uri>http://www.blogger.com/profile/01981272723836401501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://3.bp.blogspot.com/_9n2NrxTMWwc/Swhy8g7yAvI/AAAAAAAAAAM/o8rKWZMILxw/S220/dl09small2.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1980574976404417555.post-8062165457934761061</id><published>2011-09-23T22:56:00.000Z</published><updated>2011-09-23T22:56:12.179Z</updated><title type='text'>What does the future hold?</title><content type='html'>So seriously what does the future hold, writing sci-fi is always interesting. Though I am&amp;nbsp;annoying&amp;nbsp;I like to make the science work.&lt;br /&gt;Though I am at the point where I don't want the world to look like the world.&lt;br /&gt;District is designed on a new non war torn world.&lt;br /&gt;Though everything we have done to date appears to be war torn, this is wrong.&lt;br /&gt;Weapons, a rifle is a rifle, a pistol is a pistol, I don't want to go down this route.&lt;br /&gt;War games should be fun. YES they should, but when a character has been destroyed it should be removed?&lt;br /&gt;&lt;br /&gt;Digression, so weapons, idea's and concepts are coming along. Some new idea's some new thoughts, and some very different looking idea's for war gaming.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1980574976404417555-8062165457934761061?l=finalgamez.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://finalgamez.blogspot.com/feeds/8062165457934761061/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://finalgamez.blogspot.com/2011/09/what-does-future-hold.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/8062165457934761061'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/8062165457934761061'/><link rel='alternate' type='text/html' href='http://finalgamez.blogspot.com/2011/09/what-does-future-hold.html' title='What does the future hold?'/><author><name>David Parrish</name><uri>http://www.blogger.com/profile/01981272723836401501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://3.bp.blogspot.com/_9n2NrxTMWwc/Swhy8g7yAvI/AAAAAAAAAAM/o8rKWZMILxw/S220/dl09small2.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1980574976404417555.post-5619307549147579590</id><published>2011-08-08T23:07:00.000Z</published><updated>2011-08-08T23:07:14.399Z</updated><title type='text'>Balance in table top gaming.</title><content type='html'>I was just reading something on Tabletop Gaming News, which in turn made me think about balance.&lt;br /&gt;The idea of using tactics, the luck of the dice rolls and the balance of the game.&lt;br /&gt;&lt;br /&gt;How does balance work? Really think about this. You all have the same weapons, the same stat line, you use the same equipment, everything on the board is identical.&lt;br /&gt;Now its all down to the dice rolls, which is not balanced, you can balance the dice rolls can you. They are totally random, unless you have loaded dice, which would be cheating.&lt;br /&gt;&lt;br /&gt;So to use tactics you can't really have a balanced game. It just wont work. A super human is always going to be more powerful than a human but enough humans would take down a super human, but due to the dice rolls a human could take down a super human with pure luck of the dice.&lt;br /&gt;&lt;br /&gt;So we have a weak character, armour is not up to much so we give them a better weapon to counter the oppositions better armour and skill..... Hang on that's not balanced either.&lt;br /&gt;&lt;br /&gt;So you revert to all characters having the same stat lines........ now that's just boring that's back to luck of the dice.&lt;br /&gt;&lt;br /&gt;So how do you fix this. You can't, this leads back to no game being&amp;nbsp;truly&amp;nbsp;balanced. If it is different race's then each race should be specialised in an area, close combat, shooting, technology. This is the balance with in it, but this in my own head don't work. So once more it falls back to the dice rolls and how lucky the individual actual is.&lt;br /&gt;&lt;br /&gt;With this all in my mind I now return to putting together my Sci-Fi game, and the thought of&amp;nbsp;suspending&amp;nbsp;the&amp;nbsp;belief&amp;nbsp;of millions of people in that a human can survive being shot in chest repeatedly with out any kind of training or medical help. Back to&amp;nbsp;explaining how humans can have&amp;nbsp;Terra-formed a whole planet with city creation by robots but have problems making guns. Oh and why everything on the planet looks fairly new and not destroyed as with most Sci-Fi games.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1980574976404417555-5619307549147579590?l=finalgamez.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://finalgamez.blogspot.com/feeds/5619307549147579590/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://finalgamez.blogspot.com/2011/08/balance-in-table-top-gaming.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/5619307549147579590'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/5619307549147579590'/><link rel='alternate' type='text/html' href='http://finalgamez.blogspot.com/2011/08/balance-in-table-top-gaming.html' title='Balance in table top gaming.'/><author><name>David Parrish</name><uri>http://www.blogger.com/profile/01981272723836401501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://3.bp.blogspot.com/_9n2NrxTMWwc/Swhy8g7yAvI/AAAAAAAAAAM/o8rKWZMILxw/S220/dl09small2.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1980574976404417555.post-6548408023739560731</id><published>2011-08-06T18:32:00.000Z</published><updated>2011-08-06T18:32:07.846Z</updated><title type='text'>August Concept forming.</title><content type='html'>Some thing new is coming, well we say new but its more an&amp;nbsp;extension&amp;nbsp;of the District game, with the rebuild of the world and fluff to bring it together the thoughts have been building of that sporting events would there be in this world, and so we have started work on a little stand alone sporting competition.&lt;br /&gt;Which ill not involve balls of any kind.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1980574976404417555-6548408023739560731?l=finalgamez.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://finalgamez.blogspot.com/feeds/6548408023739560731/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://finalgamez.blogspot.com/2011/08/august-concept-forming.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/6548408023739560731'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/6548408023739560731'/><link rel='alternate' type='text/html' href='http://finalgamez.blogspot.com/2011/08/august-concept-forming.html' title='August Concept forming.'/><author><name>David Parrish</name><uri>http://www.blogger.com/profile/01981272723836401501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://3.bp.blogspot.com/_9n2NrxTMWwc/Swhy8g7yAvI/AAAAAAAAAAM/o8rKWZMILxw/S220/dl09small2.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1980574976404417555.post-3157182185455920756</id><published>2011-07-24T22:44:00.000Z</published><updated>2011-07-24T22:44:01.578Z</updated><title type='text'>July</title><content type='html'>Started as a month pretty much like any other.&lt;br /&gt;Things being put together and concepts being scribbled down.&lt;br /&gt;Rules wise district is finished.&lt;br /&gt;Its now reworking the fluff and reasons behind things.&lt;br /&gt;This is slowly rolling into a massive project.&lt;br /&gt;From the idea's concepts and scraps of paper and thoughts in my head it is now time to try and tie it all together. Weapons are going through a massive change as with gangs, structures and the history and future.&lt;br /&gt;This is&amp;nbsp;effectively&amp;nbsp;a complete rewrite of the history, a lot of things are staying in place, like houses, regions, gangs and the handful of characters that&amp;nbsp;exists&amp;nbsp;already, its just the reasons they are like this and planet lay out which is now under the&amp;nbsp;magnifying&amp;nbsp;glass, this will take a few weeks, new art coming along and a rewrite of the rules as there are a couple of contradicting sections, badly worded segments and the layout in general needs work.&lt;br /&gt;Plus the odd little rule alteration, but they are minor in the whole of the game.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1980574976404417555-3157182185455920756?l=finalgamez.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://finalgamez.blogspot.com/feeds/3157182185455920756/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://finalgamez.blogspot.com/2011/07/july.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/3157182185455920756'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/3157182185455920756'/><link rel='alternate' type='text/html' href='http://finalgamez.blogspot.com/2011/07/july.html' title='July'/><author><name>David Parrish</name><uri>http://www.blogger.com/profile/01981272723836401501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://3.bp.blogspot.com/_9n2NrxTMWwc/Swhy8g7yAvI/AAAAAAAAAAM/o8rKWZMILxw/S220/dl09small2.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1980574976404417555.post-1999483600524672518</id><published>2011-06-04T12:44:00.000Z</published><updated>2011-06-04T12:44:00.227Z</updated><title type='text'>Welcome to JUNE</title><content type='html'>Beta Version 2 of District is about ready to be play tested.&lt;br /&gt;Few expansions to the previous version.&lt;br /&gt;&lt;br /&gt;Was meant to be finished this week but my day job has been a little hectic so has put me behind.&lt;br /&gt;&lt;br /&gt;Also to top it off it is annual holiday as of the 6th June until the 18th I shall be working on a few bits once I am back home which will be around the 13th.&lt;br /&gt;&lt;br /&gt;Time to go watch bands and enjoy a brief few days of peace at Donington Park, for Download 2011.&lt;br /&gt;&lt;br /&gt;Shall see you all on the other side.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1980574976404417555-1999483600524672518?l=finalgamez.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://finalgamez.blogspot.com/feeds/1999483600524672518/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://finalgamez.blogspot.com/2011/06/welcome-to-june.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/1999483600524672518'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/1999483600524672518'/><link rel='alternate' type='text/html' href='http://finalgamez.blogspot.com/2011/06/welcome-to-june.html' title='Welcome to JUNE'/><author><name>David Parrish</name><uri>http://www.blogger.com/profile/01981272723836401501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://3.bp.blogspot.com/_9n2NrxTMWwc/Swhy8g7yAvI/AAAAAAAAAAM/o8rKWZMILxw/S220/dl09small2.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1980574976404417555.post-3440826676593886518</id><published>2011-05-21T12:13:00.000Z</published><updated>2011-05-21T12:13:13.238Z</updated><title type='text'>The District BETA for District One</title><content type='html'>Should be&amp;nbsp;available&amp;nbsp;to download by the end of the week.&lt;br /&gt;This is a BETA, not the full game.&lt;br /&gt;Though the game will be playable through the beta release it is missing a fair bit of the back ground, art and scenario rules and explanations.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1980574976404417555-3440826676593886518?l=finalgamez.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://finalgamez.blogspot.com/feeds/3440826676593886518/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://finalgamez.blogspot.com/2011/05/district-beta-for-district-one.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/3440826676593886518'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/3440826676593886518'/><link rel='alternate' type='text/html' href='http://finalgamez.blogspot.com/2011/05/district-beta-for-district-one.html' title='The District BETA for District One'/><author><name>David Parrish</name><uri>http://www.blogger.com/profile/01981272723836401501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://3.bp.blogspot.com/_9n2NrxTMWwc/Swhy8g7yAvI/AAAAAAAAAAM/o8rKWZMILxw/S220/dl09small2.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1980574976404417555.post-4672825377805484324</id><published>2011-05-19T14:13:00.002Z</published><updated>2011-05-19T14:13:48.380Z</updated><title type='text'>Moving Servers</title><content type='html'>Presently moving servers for the site.&lt;br /&gt;New server new add ons and things to come.&lt;br /&gt;Been finding loads of handy little bits which will come in handy over the coming weeks.&lt;br /&gt;Unfortunately&amp;nbsp;it does mean the site might be a bit&amp;nbsp;erratic&amp;nbsp;for a few days.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1980574976404417555-4672825377805484324?l=finalgamez.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://finalgamez.blogspot.com/feeds/4672825377805484324/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://finalgamez.blogspot.com/2011/05/moving-servers.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/4672825377805484324'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/4672825377805484324'/><link rel='alternate' type='text/html' href='http://finalgamez.blogspot.com/2011/05/moving-servers.html' title='Moving Servers'/><author><name>David Parrish</name><uri>http://www.blogger.com/profile/01981272723836401501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://3.bp.blogspot.com/_9n2NrxTMWwc/Swhy8g7yAvI/AAAAAAAAAAM/o8rKWZMILxw/S220/dl09small2.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1980574976404417555.post-5384187150026252192</id><published>2011-04-24T17:04:00.000Z</published><updated>2011-04-24T17:04:07.579Z</updated><title type='text'>District Alterations</title><content type='html'>Not really many, though some one is stuck in the GW logic of game play.&lt;br /&gt;Not me, but my play tester.&lt;br /&gt;So used to playing large board skirmish games he forgot where he stood in tiny board skirmish games.&lt;br /&gt;Most games have taken no longer than 60 minutes.&lt;br /&gt;Some tweeking has been done with the game, alterations to weapons.&lt;br /&gt;&lt;br /&gt;Though the rules on AIM now become slightly questioned, possibly out of very little sleep.&lt;br /&gt;The general issue is a simple one, with certain games, you have to roll your &amp;nbsp;dice equal or over a number which when added together equal 7. For any one who plays this game that hadn't worked this out look at the rolls you need minimum and add them to the skill of the shooter is add's up to 7.&lt;br /&gt;&lt;br /&gt;District does not work this way.&lt;br /&gt;AIM is the firing mechanism of choice, and in order to hit you must roll higher than your aim in order to hit the target, so very simple on D12 you need to roll 7 to hit with a basic human who has an AIM of 6.&lt;br /&gt;&lt;br /&gt;If your shooting at a target 6" less away you gain +1 to the dice roll.&lt;br /&gt;So when firing at character A you roll and get 6, then add the 1 making 7 well that is a hit.&lt;br /&gt;Weapons have recoil, not all but a fair few of them. Ranging from 0 to -4 depending on the power of said weapon.&lt;br /&gt;&lt;br /&gt;A6 needing 7 still to hit. but what ever you roll is at a disadvantage as the weapon kicks you back sending the shot off course slightly. so if you roll the D12 and get 7 you have to remember to take away what ever the modifier is on the dice roll.&lt;br /&gt;&lt;br /&gt;So the question was why don't I use 13 to hit. An the answer to this is simple, every roll should be over a number on the profile.&lt;br /&gt;&lt;br /&gt;so close combat to wound you have to roll over your opponents DR which is an average of 6. but you can add the weapons Attack value to the dice roll.&lt;br /&gt;&lt;br /&gt;Hitting in hand to hand you have to roll over your opponents Agility, which is also an average of 6. Meaning you need a 7 but yet again you add to the dice roll your character base Attack, which on average is 2, as humans have 2 hands.&lt;br /&gt;&lt;br /&gt;Saving against shooting once more roll over your armour value. Which can be difficult as armour ranges from 6 to 12. Though any roll of a 12 is always a pass, this means even targets without armour can make a save, as long as the weapon does not had a minimum armour penetration.&lt;br /&gt;&lt;br /&gt;Wounding with a gun also works on the same&amp;nbsp;principle&amp;nbsp;of hand to hand wounding but you only take one wound from a bullet.&lt;br /&gt;&lt;br /&gt;And with only have a squad of no more than 5 characters on the board at any one time every character can take&amp;nbsp;multiple&amp;nbsp;injuries.&lt;br /&gt;&lt;br /&gt;So there we go district in a small nut shell.&lt;br /&gt;&lt;br /&gt;Well there is one odd rule, template weapons, you roll under your agility to get out of the way as template weapons always HIT.&lt;br /&gt;&lt;br /&gt;That is it for now expect the pre release rules shortly.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1980574976404417555-5384187150026252192?l=finalgamez.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://finalgamez.blogspot.com/feeds/5384187150026252192/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://finalgamez.blogspot.com/2011/04/district-alterations.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/5384187150026252192'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/5384187150026252192'/><link rel='alternate' type='text/html' href='http://finalgamez.blogspot.com/2011/04/district-alterations.html' title='District Alterations'/><author><name>David Parrish</name><uri>http://www.blogger.com/profile/01981272723836401501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://3.bp.blogspot.com/_9n2NrxTMWwc/Swhy8g7yAvI/AAAAAAAAAAM/o8rKWZMILxw/S220/dl09small2.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1980574976404417555.post-6234117997401418365</id><published>2011-04-24T11:47:00.000Z</published><updated>2011-04-24T11:47:15.645Z</updated><title type='text'>District Battle Report #1 A Dock Contested</title><content type='html'>Game Lay Out.&lt;br /&gt;The idea was to take and hold until the end of the turn.&lt;br /&gt;each play started off the board and on the first turn would bring them on.&lt;br /&gt;As the game plays out in phases per character this makes for an interesting start.&lt;br /&gt;&lt;br /&gt;Andy lost the roll and so I decided he would move first.&lt;br /&gt;Turn1:&lt;br /&gt;He decided that his flame thrower sparky would enter first. Though using cover to mask his approach.&lt;br /&gt;My first Choice to enter was X Defence Force and Now lead Trencher Morran, armed with his custom rifle and the best armour presently in the game he marched down the centre of the board in attempt to be the first to hold the square.&lt;br /&gt;1st turn carried on with the rest of our selected characters some from the rookie selection some from the&amp;nbsp;existing&amp;nbsp;characters. they took positions and turn one ended, no dice rolled no shots fired.&lt;br /&gt;&lt;br /&gt;The scene was set, a coalition of Welders and Callmon were to try and take this dock before the Trenchers could get there. This would help both groups with trade and was vital to each group.&lt;br /&gt;&lt;br /&gt;Turn 2:&lt;br /&gt;Andy Phase 1:&lt;br /&gt;IX9 needed a better vantage spot to bring his deadly torque bow into action, though from the ground he would be hampered with scenery covering his view, scrambling to the roof of a near by he sat and waited.&lt;br /&gt;Dave Phase 1:&lt;br /&gt;Morran looked around, and out of the corner of his eye could draw a line of sight to Lazarus, the custom rifle in hand raised and squeezed the trigger. THUD the round connected with Lazarus, the smoke cleared and all Morran could see was Lazarus wiping the spent shell from his armoured chest plate.&lt;br /&gt;It was a good shot, needed a 6 to hit and got a 9, then needed a 2 to wound, made that with another 9 the D12 were on my side, Andy collected his dice knowing he needed to reach 9 to save Lazarus from this impending wound and managed to roll 9. Slightly gutted, but will get him soon I thought.&lt;br /&gt;Andy Phase 2:&lt;br /&gt;Sparky steps out into the street, opens fire with his flame and manages to get 3 trenchers into the funnel of molten flame.&lt;br /&gt;Dice roll and 2 of the trenchers get a bit scorched but thankfully Morran is a little harder than an average Trencher and the flames was over him.&lt;br /&gt;I attempted to save but the dice had left me and was left with low rolls, both Trenchers taking wounds.&lt;br /&gt;Dave Phase 2:&lt;br /&gt;Harel annoyed at this decides to charge sparky, hurling into him flat out colliding and dragging him to the floor breaking Sparkys neck..&lt;br /&gt;I was so lucky here. 11" run, directly into Sparky. If you charge a model and the distance if further than your Agility (Most AG are 6) you hit with more force giving a first strike attack, before combat begins, it is only a single attack, I got lucky and hit with my dice then I got even luckier when rolling to wound and pulled managed to get a 12. 12's are lucky and will cause instant death when wounding.&lt;br /&gt;Andy Phase 3:&lt;br /&gt;Farmer is with in range of Harel to attack, but too close to charge. This resulted in Farmer starting combat with Harel. The combat was brief, but resulted in both characters killing each other.&lt;br /&gt;Dave Phase 3:&lt;br /&gt;F Jones wandered forward looking for a vantage point.&lt;br /&gt;Andy Phase 4:&lt;br /&gt;Lazarus realising he has the shot on the 2 remaining Trenchers opens up with his Twin Torches, firing fuel and fire into the air.... FWOOOOOSH the fireball erupts turning Smith to Ash, and lashing onto Morran who is once more saved by his&amp;nbsp;Defence&amp;nbsp;force Armour under his Trench Coat.&lt;br /&gt;Both Phase 5:&lt;br /&gt;Remaining characters move to better positions.&lt;br /&gt;&lt;br /&gt;Turn 3:&lt;br /&gt;Andy / Dave Phase 1:&lt;br /&gt;IX9 is now in a position and has agility points to fire, and as Morran is the most viable target lets rip with his torque Bow.&lt;br /&gt;The resulting hit pins Morran to the floor, resulting in Dave Phase 1 being wasted while Morran rips the arrow from his leg and stands back up.&lt;br /&gt;Andy Phase 2:&lt;br /&gt;Lazarus moves forward to get a better shot on F. Jones. The dice is rolled and its a 1! Lazarus is now sat in the open trying to unjam his torches,&lt;br /&gt;Dave Phase 2:&lt;br /&gt;More climbing and J. Jones attempts to make it to higher ground.&lt;br /&gt;Andy Phase 3:&lt;br /&gt;More shambling from VI6 as he heads to wards his target.&lt;br /&gt;Dave Phase 3:&lt;br /&gt;F. Jones moves to get a batter shot at Lazarus and with an&amp;nbsp;almighty&amp;nbsp;thwack the round pass's through his armour.&lt;br /&gt;&lt;br /&gt;Turn 4: the last turn!&lt;br /&gt;Andy Phase 1:&lt;br /&gt;Lazarus retaliates but the fireball is not strong enough to harm F. Jones who wipes the sweat from his brow as Lazarus run into cover.&lt;br /&gt;Dave / Andy Phase 1/2:&lt;br /&gt;Morran seeing VI6 takes it upon him self and charges this&amp;nbsp;cybernetic monster, but miss's tripping over his feet. But combat ensues, with VI6 taking some damage but managing to rip Morran in half once more.&lt;br /&gt;Andy Phase 3:&lt;br /&gt;IX9 turns his bow to J.Jones this is a harder shot he is above on the walk way. The shot hits and Jones drops to the floor bolt through his shoulder. Armour failed to save him.&lt;br /&gt;Dave Phase 3:&lt;br /&gt;J. Jones removes the bolt from his shoulder and slumps to the ground not know what will happen next....&lt;br /&gt;&lt;br /&gt;Turn5:&lt;br /&gt;Andy being first now has to roll a dice to see if the game carries on, needing a 6 on D12 the dice is rolled and a 5 is the result, this ends the combat. the 2 remaining trenchers are positioned along the centre line of the board while 3 Callmon are also in contesting positions.&lt;br /&gt;Though the game is declared a Win to Andy as he has taken down one more person but on the grounds of who controls the docks its still very much still free to fight over.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-yN_KVuCFoyM/TbQM77YHoAI/AAAAAAAAAEg/3w_AM8ZN5CM/s1600/IMAG0196.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="191" src="http://4.bp.blogspot.com/-yN_KVuCFoyM/TbQM77YHoAI/AAAAAAAAAEg/3w_AM8ZN5CM/s320/IMAG0196.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-bEBi_R-ko3o/TbQM_0ZJQ1I/AAAAAAAAAEk/NVQjUV9jH1s/s1600/IMAG0197.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="191" src="http://2.bp.blogspot.com/-bEBi_R-ko3o/TbQM_0ZJQ1I/AAAAAAAAAEk/NVQjUV9jH1s/s320/IMAG0197.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-_PMYL9YiExI/TbQNEKW7mNI/AAAAAAAAAEo/-3WtPTpbFrg/s1600/IMAG0198.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="191" src="http://2.bp.blogspot.com/-_PMYL9YiExI/TbQNEKW7mNI/AAAAAAAAAEo/-3WtPTpbFrg/s320/IMAG0198.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-Lsc_IrqntqU/TbQNISJ0awI/AAAAAAAAAEs/KyghWE_7dtE/s1600/IMAG0199.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="191" src="http://3.bp.blogspot.com/-Lsc_IrqntqU/TbQNISJ0awI/AAAAAAAAAEs/KyghWE_7dtE/s320/IMAG0199.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-LwYr0_izeOc/TbQNLyWMhGI/AAAAAAAAAEw/UsbfROuTLRE/s1600/IMAG0200.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="191" src="http://3.bp.blogspot.com/-LwYr0_izeOc/TbQNLyWMhGI/AAAAAAAAAEw/UsbfROuTLRE/s320/IMAG0200.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-tnX8h6wjmOg/TbQNPh_1kHI/AAAAAAAAAE0/RLTOhrRBvMI/s1600/IMAG0201.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="191" src="http://1.bp.blogspot.com/-tnX8h6wjmOg/TbQNPh_1kHI/AAAAAAAAAE0/RLTOhrRBvMI/s320/IMAG0201.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-t_mbKw2vpaM/TbQNS-9Os5I/AAAAAAAAAE4/f3LTkrEkz_E/s1600/IMAG0202.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="191" src="http://2.bp.blogspot.com/-t_mbKw2vpaM/TbQNS-9Os5I/AAAAAAAAAE4/f3LTkrEkz_E/s320/IMAG0202.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-xBfEDZwNXa8/TbQNXFtfsLI/AAAAAAAAAE8/CCuQNk9E5TE/s1600/IMAG0203.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="191" src="http://4.bp.blogspot.com/-xBfEDZwNXa8/TbQNXFtfsLI/AAAAAAAAAE8/CCuQNk9E5TE/s320/IMAG0203.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-IFgb8OTaduE/TbQNbrFzb-I/AAAAAAAAAFA/yDWfjRInfgU/s1600/IMAG0204.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="191" src="http://2.bp.blogspot.com/-IFgb8OTaduE/TbQNbrFzb-I/AAAAAAAAAFA/yDWfjRInfgU/s320/IMAG0204.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-qeSx8rmdLRs/TbQNgsziSrI/AAAAAAAAAFE/0WEZzVbMc-A/s1600/IMAG0205.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="191" src="http://3.bp.blogspot.com/-qeSx8rmdLRs/TbQNgsziSrI/AAAAAAAAAFE/0WEZzVbMc-A/s320/IMAG0205.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-d_FAxScTJ4A/TbQNj9WqNzI/AAAAAAAAAFI/jODp6f0YwzQ/s1600/IMAG0206.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="191" src="http://2.bp.blogspot.com/-d_FAxScTJ4A/TbQNj9WqNzI/AAAAAAAAAFI/jODp6f0YwzQ/s320/IMAG0206.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;Game Length 60 minutes.&lt;br /&gt;Scenery&amp;nbsp;By Final Gamez.&lt;br /&gt;Models mixture of Heresy &amp;amp; Final Gamez.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1980574976404417555-6234117997401418365?l=finalgamez.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://finalgamez.blogspot.com/feeds/6234117997401418365/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://finalgamez.blogspot.com/2011/04/district-battle-report-1-dock-contested.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/6234117997401418365'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/6234117997401418365'/><link rel='alternate' type='text/html' href='http://finalgamez.blogspot.com/2011/04/district-battle-report-1-dock-contested.html' title='District Battle Report #1 A Dock Contested'/><author><name>David Parrish</name><uri>http://www.blogger.com/profile/01981272723836401501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://3.bp.blogspot.com/_9n2NrxTMWwc/Swhy8g7yAvI/AAAAAAAAAAM/o8rKWZMILxw/S220/dl09small2.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-yN_KVuCFoyM/TbQM77YHoAI/AAAAAAAAAEg/3w_AM8ZN5CM/s72-c/IMAG0196.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1980574976404417555.post-5591608390335846820</id><published>2011-04-20T19:59:00.000Z</published><updated>2011-04-20T19:59:58.845Z</updated><title type='text'>District Section</title><content type='html'>At the moment the district section is laid out in 3 different menu ways.&lt;br /&gt;&lt;a href="http://www.final-gamez.co.uk/district/district_regions.html"&gt;http://www.final-gamez.co.uk/district/district_regions.html&lt;/a&gt;&amp;nbsp;regions has the sub menu on the right.&lt;br /&gt;&lt;a href="http://www.final-gamez.co.uk/district/district_traders.html"&gt;http://www.final-gamez.co.uk/district/district_traders.html&lt;/a&gt;&amp;nbsp;traders has the sub menu to the left.&lt;br /&gt;&lt;a href="http://www.final-gamez.co.uk/district/district_gangs.html"&gt;http://www.final-gamez.co.uk/district/district_gangs.html&lt;/a&gt;&amp;nbsp;gangs and groups has its layout over lapping.&lt;br /&gt;I&amp;nbsp;originally&amp;nbsp;laid the whole site out with the over lap, though &amp;nbsp;after a few days of looking at this I came to dislike it as it was a lot of clicking backwards and forwards.&lt;br /&gt;This in itself gets on my nerves so why I would use it was confusing in the first place.&lt;br /&gt;So I have redesigned it and though the traders menu option would be the usual one to use by most I personally feel the regions one looks neater.&lt;br /&gt;But am leaving it up to viewers. Though if I don't get feed back will just do what I feel like I guess, with feed back will think hard about it all.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1980574976404417555-5591608390335846820?l=finalgamez.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://finalgamez.blogspot.com/feeds/5591608390335846820/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://finalgamez.blogspot.com/2011/04/district-section.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/5591608390335846820'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/5591608390335846820'/><link rel='alternate' type='text/html' href='http://finalgamez.blogspot.com/2011/04/district-section.html' title='District Section'/><author><name>David Parrish</name><uri>http://www.blogger.com/profile/01981272723836401501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://3.bp.blogspot.com/_9n2NrxTMWwc/Swhy8g7yAvI/AAAAAAAAAAM/o8rKWZMILxw/S220/dl09small2.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1980574976404417555.post-9108886726433007969</id><published>2011-04-17T15:40:00.000Z</published><updated>2011-04-17T15:45:54.239Z</updated><title type='text'>Feed Back Please.</title><content type='html'>Here is the plan, and there is one.&lt;div&gt;Promo version of District.&lt;/div&gt;&lt;div&gt;Will be available soon if enough people are interested.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;It will be a basic rules, no art, some fluff but not mass's. &lt;/div&gt;&lt;div&gt;Human character creator and a weapons list and stats.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;It wont be every thing from the full game, will be a good cross section of it all though.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;It is a promo version so people can start playing and so I can see feed back and idea's which are both good and bad, adjust the language for explanations, play with stats and balance and generally get feed back from the gaming community.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;This wont be free, unfortunately, but will try and work a code in so if you order the full version in digital format once its finished you will get the price of the promo off.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The initial idea for the promo copy will be 50 pence, I was thinking a pound but I don't want digital copies to be that high. This goes the same for the full rules, unlike the book once done which will be more expensive as its a physical object which has to be produced. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I would like feed back on this idea if you would be so kind.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1980574976404417555-9108886726433007969?l=finalgamez.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://finalgamez.blogspot.com/feeds/9108886726433007969/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://finalgamez.blogspot.com/2011/04/feed-back-please.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/9108886726433007969'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/9108886726433007969'/><link rel='alternate' type='text/html' href='http://finalgamez.blogspot.com/2011/04/feed-back-please.html' title='Feed Back Please.'/><author><name>David Parrish</name><uri>http://www.blogger.com/profile/01981272723836401501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://3.bp.blogspot.com/_9n2NrxTMWwc/Swhy8g7yAvI/AAAAAAAAAAM/o8rKWZMILxw/S220/dl09small2.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1980574976404417555.post-1901804573157795159</id><published>2011-04-06T12:02:00.000Z</published><updated>2011-04-06T12:03:28.807Z</updated><title type='text'>06/04/11</title><content type='html'>New Final Gamez Site is now live.&lt;div&gt;Updated and removed a lot of clutter.&lt;/div&gt;&lt;div&gt;All nice and shiny enjoy :)&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1980574976404417555-1901804573157795159?l=finalgamez.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://finalgamez.blogspot.com/feeds/1901804573157795159/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://finalgamez.blogspot.com/2011/04/060411.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/1901804573157795159'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/1901804573157795159'/><link rel='alternate' type='text/html' href='http://finalgamez.blogspot.com/2011/04/060411.html' title='06/04/11'/><author><name>David Parrish</name><uri>http://www.blogger.com/profile/01981272723836401501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://3.bp.blogspot.com/_9n2NrxTMWwc/Swhy8g7yAvI/AAAAAAAAAAM/o8rKWZMILxw/S220/dl09small2.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1980574976404417555.post-4968843325724616726</id><published>2011-03-08T16:38:00.000Z</published><updated>2011-03-08T16:44:30.515Z</updated><title type='text'>March of the Mad Hares</title><content type='html'>Yeah I know the titles a little bit different.&lt;div&gt;So plans, shop is in place. Am presently looking for some one to do a production run on some 3ups for limited sales, when I say limited I mean cast till mould destruction then the moulds being destroyed and that is all there will ever be of that model.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Secondly PDF version of District to appear as well on digital download, if it sells and makes some money then I shall put a printed version into production.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The PDF version of any system with in the Final Gamez universes will be a fraction of the cost of the printed version. Though I have spent a lot of time and energy researching and building the game system as well as doing the art work and stories for it that is now what the digital version is about. So will be keeping the actual cost of it as low as I can. Though as it is digital I have to work out the VAT on it as well and see what it is going to cost in tax to sell, but I have no plans on letting the digital version go over £10. The printed version though may end up in the £20 range due to costs of printing. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I am fortunate enough to not have people to pay for work on most of the systems as every thing has been written, drawn and designed by my self. This means the only person that needs paying for it is me and I wont be charging myself for my work in any kind of form. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1980574976404417555-4968843325724616726?l=finalgamez.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://finalgamez.blogspot.com/feeds/4968843325724616726/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://finalgamez.blogspot.com/2011/03/march-of-mad-hares.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/4968843325724616726'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/4968843325724616726'/><link rel='alternate' type='text/html' href='http://finalgamez.blogspot.com/2011/03/march-of-mad-hares.html' title='March of the Mad Hares'/><author><name>David Parrish</name><uri>http://www.blogger.com/profile/01981272723836401501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://3.bp.blogspot.com/_9n2NrxTMWwc/Swhy8g7yAvI/AAAAAAAAAAM/o8rKWZMILxw/S220/dl09small2.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1980574976404417555.post-5908455097767389087</id><published>2011-02-03T15:36:00.001Z</published><updated>2011-02-03T15:39:20.747Z</updated><title type='text'>03/02/2011</title><content type='html'>I just built a shop!&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Yes that right I have built a bit of  a shop, there is nothing on it yet, over the next few days will be getting bits and pieces put together and built and collection of stock and some limited editions will be appearing.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Some will be old sculpts, some will be new sculpts and as long as the cast goes to plan there will be a 90mm yes 90mm District Character appearing purely for promotional reasons, as in to promote District. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Also I may put up some things that will never be making it into production and will be on incredibly limited runs, and when I say limited runs I do mean less than 100.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Every thing is being hand moulded and hand cast, this may take a few days if not a couple of weeks to do. but the shop is now in place and as soon as there is enough stock and the pricing has been worked out they will begin to appear.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;One step closer to the next step.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1980574976404417555-5908455097767389087?l=finalgamez.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://finalgamez.blogspot.com/feeds/5908455097767389087/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://finalgamez.blogspot.com/2011/02/03022011.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/5908455097767389087'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/5908455097767389087'/><link rel='alternate' type='text/html' href='http://finalgamez.blogspot.com/2011/02/03022011.html' title='03/02/2011'/><author><name>David Parrish</name><uri>http://www.blogger.com/profile/01981272723836401501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://3.bp.blogspot.com/_9n2NrxTMWwc/Swhy8g7yAvI/AAAAAAAAAAM/o8rKWZMILxw/S220/dl09small2.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1980574976404417555.post-8806982927055074265</id><published>2011-01-05T00:37:00.000Z</published><updated>2011-01-05T00:42:55.880Z</updated><title type='text'>New year</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;Yes, I know I don't blog enough or keep things updated enough and the site falls behind, this is the downside of being a loan writer, sculptor, caster and artist. &lt;div&gt;I know I fall behind as I have to keep a day job and freelance work in order to keep my head above water.&lt;/div&gt;&lt;div&gt;I also under stand that it means this site appears to go slowly. I never wanted it to go slowly.&lt;/div&gt;&lt;div&gt;I have taken a long Christmas break and am back into the swing now. I had to take the break as my Day job was sucking up all my energy and this meant I was unable to work at nights.&lt;/div&gt;&lt;div&gt;But now my brain is back into design mode and I am once more back to sketching and planning.&lt;/div&gt;&lt;div&gt;There is a lot of things being scribbled down on bits of paper and plasticine objects forming all over the place at the moment. &lt;/div&gt;&lt;div&gt;So I shall apologise for the lack of new news, and we shall get back into 2011 with some thing going bang?!?&lt;/div&gt;&lt;img src="http://1.bp.blogspot.com/_9n2NrxTMWwc/TSO-fWBamKI/AAAAAAAAAEU/RKuf_5Q19Gk/s200/CRASH.png" style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 200px; height: 104px;" border="0" alt="" id="BLOGGER_PHOTO_ID_5558495810802063522" /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1980574976404417555-8806982927055074265?l=finalgamez.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://finalgamez.blogspot.com/feeds/8806982927055074265/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://finalgamez.blogspot.com/2011/01/new-year.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/8806982927055074265'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/8806982927055074265'/><link rel='alternate' type='text/html' href='http://finalgamez.blogspot.com/2011/01/new-year.html' title='New year'/><author><name>David Parrish</name><uri>http://www.blogger.com/profile/01981272723836401501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://3.bp.blogspot.com/_9n2NrxTMWwc/Swhy8g7yAvI/AAAAAAAAAAM/o8rKWZMILxw/S220/dl09small2.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_9n2NrxTMWwc/TSO-fWBamKI/AAAAAAAAAEU/RKuf_5Q19Gk/s72-c/CRASH.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1980574976404417555.post-2189525450388734919</id><published>2010-11-19T19:34:00.000Z</published><updated>2010-11-19T19:37:18.682Z</updated><title type='text'>19-11-2010</title><content type='html'>The new Final Gamez Site in its testing form can be found:&lt;div&gt;&lt;a href="http://www.final-gamez.co.uk/test1/index.html"&gt;http://www.final-gamez.co.uk/test1/index.html&lt;/a&gt;&lt;/div&gt;&lt;div&gt;Some links are active, some will just send you back to the original site.&lt;/div&gt;&lt;div&gt;I am hoping when this is finished the site will be cleaner and a little less cluttered.&lt;/div&gt;&lt;div&gt;Though this is my first outing using Cascading Style Sheets (CSS) so it could all go wrong.&lt;/div&gt;&lt;div&gt;We will have to wait and see.&lt;/div&gt;&lt;div&gt;Any comments on this rebuild can be of course posted here and I will get back to you as soon as I have stopped swearing at crossed over code.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1980574976404417555-2189525450388734919?l=finalgamez.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://finalgamez.blogspot.com/feeds/2189525450388734919/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://finalgamez.blogspot.com/2010/11/19-11-2010.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/2189525450388734919'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/2189525450388734919'/><link rel='alternate' type='text/html' href='http://finalgamez.blogspot.com/2010/11/19-11-2010.html' title='19-11-2010'/><author><name>David Parrish</name><uri>http://www.blogger.com/profile/01981272723836401501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://3.bp.blogspot.com/_9n2NrxTMWwc/Swhy8g7yAvI/AAAAAAAAAAM/o8rKWZMILxw/S220/dl09small2.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1980574976404417555.post-7686224806957443591</id><published>2010-10-09T18:53:00.000Z</published><updated>2010-10-09T18:56:02.682Z</updated><title type='text'>September!</title><content type='html'>Woops missed a blog point, been creating armatures of late to produce character models for District. Been talking to other sculptors and getting idea's together. &lt;div&gt;Also lacking funds and working my day job way too much.&lt;/div&gt;&lt;div&gt;District models being worked on.&lt;/div&gt;&lt;div&gt;Some more story coming for Herenkoa soon.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1980574976404417555-7686224806957443591?l=finalgamez.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://finalgamez.blogspot.com/feeds/7686224806957443591/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://finalgamez.blogspot.com/2010/10/september.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/7686224806957443591'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/7686224806957443591'/><link rel='alternate' type='text/html' href='http://finalgamez.blogspot.com/2010/10/september.html' title='September!'/><author><name>David Parrish</name><uri>http://www.blogger.com/profile/01981272723836401501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://3.bp.blogspot.com/_9n2NrxTMWwc/Swhy8g7yAvI/AAAAAAAAAAM/o8rKWZMILxw/S220/dl09small2.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1980574976404417555.post-8235850064924867550</id><published>2010-08-20T13:38:00.000Z</published><updated>2010-08-20T14:07:21.637Z</updated><title type='text'>Basic Shanty Building How Too.</title><content type='html'>This is a basic shanty shape, so basically a box.&lt;div&gt;Takes 1 sheet of A4 2mm card.&lt;/div&gt;&lt;div&gt;Total size to be marked out. 180mm X 170mm&lt;/div&gt;&lt;div&gt;Each box is an 80mm cube. As it has to be glued along tab &lt;/div&gt;&lt;div&gt;lines, each box needs a 10mm lip at the end for the edge and a 10mm lip to support the roof.&lt;/div&gt;&lt;img src="http://4.bp.blogspot.com/_9n2NrxTMWwc/TG6JT3bMafI/AAAAAAAAADM/_K2Sa1wXdB8/s200/IMAG0075.jpg" style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 120px; height: 200px;" border="0" alt="" id="BLOGGER_PHOTO_ID_5507490368709224946" /&gt;&lt;img src="http://4.bp.blogspot.com/_9n2NrxTMWwc/TG6KVAGzrzI/AAAAAAAAADU/tOOUL8oJr2g/s200/IMAG0077.jpg" style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 120px; height: 200px;" border="0" alt="" id="BLOGGER_PHOTO_ID_5507491487731134258" /&gt;&lt;img src="http://3.bp.blogspot.com/_9n2NrxTMWwc/TG6KVampAjI/AAAAAAAAADc/kjx5vQweCSY/s200/IMAG0078.jpg" style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 200px; height: 120px;" border="0" alt="" id="BLOGGER_PHOTO_ID_5507491494843974194" /&gt;&lt;img src="http://1.bp.blogspot.com/_9n2NrxTMWwc/TG6LnPd8H5I/AAAAAAAAADk/UtPWn5NspfY/s200/IMAG0081.jpg" style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 200px; height: 120px;" border="0" alt="" id="BLOGGER_PHOTO_ID_5507492900603961234" /&gt;Basic roof would be built with an 80mm square of card, though you can make an 84mm square and add a 10mm lip to two edges which can be glued in place along the non lipped walls to make a stronger hold.&lt;div&gt;Once built cut remaining card into shapes, to add texture and surface to this build and you have a shanty ready for your 28mm war gaming. Playing with different idea's will allow you to build different shapes and different structures. Experimentation is the key.&lt;/div&gt;&lt;img src="http://3.bp.blogspot.com/_9n2NrxTMWwc/TG6Lnjy8jpI/AAAAAAAAADs/QhI9ZeJZGig/s200/IMAG0058.jpg" style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 200px; height: 120px;" border="0" alt="" id="BLOGGER_PHOTO_ID_5507492906060779154" /&gt;&lt;div&gt;&lt;img src="http://4.bp.blogspot.com/_9n2NrxTMWwc/TG6Ln83wpHI/AAAAAAAAAD0/kGSNCaEt5pw/s200/IMAG0061.jpg" style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 200px; height: 120px;" border="0" alt="" id="BLOGGER_PHOTO_ID_5507492912791856242" /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1980574976404417555-8235850064924867550?l=finalgamez.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://finalgamez.blogspot.com/feeds/8235850064924867550/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://finalgamez.blogspot.com/2010/08/basic-shanty-building-how-too.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/8235850064924867550'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/8235850064924867550'/><link rel='alternate' type='text/html' href='http://finalgamez.blogspot.com/2010/08/basic-shanty-building-how-too.html' title='Basic Shanty Building How Too.'/><author><name>David Parrish</name><uri>http://www.blogger.com/profile/01981272723836401501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://3.bp.blogspot.com/_9n2NrxTMWwc/Swhy8g7yAvI/AAAAAAAAAAM/o8rKWZMILxw/S220/dl09small2.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_9n2NrxTMWwc/TG6JT3bMafI/AAAAAAAAADM/_K2Sa1wXdB8/s72-c/IMAG0075.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1980574976404417555.post-1907836380705487639</id><published>2010-07-29T13:31:00.000Z</published><updated>2010-07-29T13:32:36.965Z</updated><title type='text'>Quick Note</title><content type='html'>Any one wanting to comment or any thing regarding the site, an what is going on is welcome to just post on these blog/new reels.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I will happily reply when I have time to delete if I think its non productive.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;That is why this is here.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Hope your liking the time line idea's for District.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1980574976404417555-1907836380705487639?l=finalgamez.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://finalgamez.blogspot.com/feeds/1907836380705487639/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://finalgamez.blogspot.com/2010/07/quick-note.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/1907836380705487639'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/1907836380705487639'/><link rel='alternate' type='text/html' href='http://finalgamez.blogspot.com/2010/07/quick-note.html' title='Quick Note'/><author><name>David Parrish</name><uri>http://www.blogger.com/profile/01981272723836401501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://3.bp.blogspot.com/_9n2NrxTMWwc/Swhy8g7yAvI/AAAAAAAAAAM/o8rKWZMILxw/S220/dl09small2.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1980574976404417555.post-2988162542528658017</id><published>2010-07-28T14:45:00.000Z</published><updated>2010-07-28T14:47:58.641Z</updated><title type='text'>DISTRICT TIME LINE</title><content type='html'>A Time line for events with in the early years of the District Time line is now appearing. &lt;div&gt;This will not all be going up at once, but it is generally being placed.&lt;/div&gt;&lt;div&gt;As to give an idea of what brings us to the game.&lt;/div&gt;&lt;div&gt;Its mainly made up of short DATA LOGS from different points in history.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Should be an interesting read, and an expansion on what I have already written.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1980574976404417555-2988162542528658017?l=finalgamez.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://finalgamez.blogspot.com/feeds/2988162542528658017/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://finalgamez.blogspot.com/2010/07/district-time-line.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/2988162542528658017'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/2988162542528658017'/><link rel='alternate' type='text/html' href='http://finalgamez.blogspot.com/2010/07/district-time-line.html' title='DISTRICT TIME LINE'/><author><name>David Parrish</name><uri>http://www.blogger.com/profile/01981272723836401501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://3.bp.blogspot.com/_9n2NrxTMWwc/Swhy8g7yAvI/AAAAAAAAAAM/o8rKWZMILxw/S220/dl09small2.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1980574976404417555.post-3604894613370679794</id><published>2010-07-24T15:02:00.000Z</published><updated>2010-07-24T15:06:22.368Z</updated><title type='text'>District Bible Progress</title><content type='html'>I'm in the middle of writing the Bible, the set of facts about the history of the planet that should not be changed, though adding and expanding them is good the idea that any thing that brings that story arc to this point where we are playing can be changed is a NO. &lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;With out the story arc nothing else will make sense so I'm writing that, its quiet a large book, with some interesting characters, and no one working outside of this project will get to see it, which is a shame, but it does give backgrounds for the system to progress through. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So we have a system, we have planets, we have groups of individuals, and we have characters and laws. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Some aliens, and generally a large deal of maps and back grounds.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So getting there.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I'm doing all this on the grounds of if it does work and sells and so on then I would like the game to play through and have continuity which I find a lot of systems seem to lose now a days, though got to admit one man working on it means its only me I can blame. &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1980574976404417555-3604894613370679794?l=finalgamez.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://finalgamez.blogspot.com/feeds/3604894613370679794/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://finalgamez.blogspot.com/2010/07/district-bible-progress.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/3604894613370679794'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/3604894613370679794'/><link rel='alternate' type='text/html' href='http://finalgamez.blogspot.com/2010/07/district-bible-progress.html' title='District Bible Progress'/><author><name>David Parrish</name><uri>http://www.blogger.com/profile/01981272723836401501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://3.bp.blogspot.com/_9n2NrxTMWwc/Swhy8g7yAvI/AAAAAAAAAAM/o8rKWZMILxw/S220/dl09small2.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1980574976404417555.post-7955186608946532816</id><published>2010-06-30T12:41:00.000Z</published><updated>2010-06-30T12:42:36.282Z</updated><title type='text'>30/06/2010</title><content type='html'>I have got no idea. &lt;div&gt;Mainly working on art concepts at the moment to get on with some more sculpting.&lt;/div&gt;&lt;div&gt;Hunting down manufacturers and getting quotes and prices.&lt;/div&gt;&lt;div&gt;Nothing really to see here at this time.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1980574976404417555-7955186608946532816?l=finalgamez.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://finalgamez.blogspot.com/feeds/7955186608946532816/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://finalgamez.blogspot.com/2010/06/30062010.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/7955186608946532816'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/7955186608946532816'/><link rel='alternate' type='text/html' href='http://finalgamez.blogspot.com/2010/06/30062010.html' title='30/06/2010'/><author><name>David Parrish</name><uri>http://www.blogger.com/profile/01981272723836401501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://3.bp.blogspot.com/_9n2NrxTMWwc/Swhy8g7yAvI/AAAAAAAAAAM/o8rKWZMILxw/S220/dl09small2.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1980574976404417555.post-3192527265840438306</id><published>2010-06-08T11:41:00.000Z</published><updated>2010-06-08T11:43:00.375Z</updated><title type='text'>Holliday</title><content type='html'>I wont be working on any thing for the next 7 days.&lt;div&gt;I shall be away at Donington Park, enjoying the Download Festival.&lt;/div&gt;&lt;div&gt;Watching bands and kicking back.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1980574976404417555-3192527265840438306?l=finalgamez.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://finalgamez.blogspot.com/feeds/3192527265840438306/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://finalgamez.blogspot.com/2010/06/holliday.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/3192527265840438306'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/3192527265840438306'/><link rel='alternate' type='text/html' href='http://finalgamez.blogspot.com/2010/06/holliday.html' title='Holliday'/><author><name>David Parrish</name><uri>http://www.blogger.com/profile/01981272723836401501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://3.bp.blogspot.com/_9n2NrxTMWwc/Swhy8g7yAvI/AAAAAAAAAAM/o8rKWZMILxw/S220/dl09small2.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1980574976404417555.post-8164780891042545177</id><published>2010-06-02T18:20:00.000Z</published><updated>2010-06-02T18:43:53.033Z</updated><title type='text'>District One TEST Games</title><content type='html'>So we played 3 test games of district over the last few days. The game seemed to be going a bit well in the first play through, then we actually reread the rules and we had got a few wrong.&lt;div&gt;But its a learning Curve so its all good, years of playing other war games some times distracts you a little from new systems and though I wrote said system it had never actually been played. So it resulted in a few forgets a few made up bits and a&lt;/div&gt;&lt;div&gt;few interesting bits.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Game two started, this is now getting on for midnight when it started, once more same rough out line of gangs, some minor alterations to a few things and the correct rules being used helped.&lt;/div&gt;&lt;div&gt;Game play wise it worked and we did have a lot of very lucky dice rolls during the play.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Game 3, we have photos with game 3, they will follow. Most come from end or start of full turns. I cant really recall the turns as it was all done properly, with the alterations we had talked about the night before and that morning. Scenery was adjusted and borrowed from other companies and once more we used the Heresy miniatures that had been pre-painted in a rush, a long with the mock up shanties which have been floating about on different sites to try and give an idea of what was being aimed for.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;We will referee to this as Red Vs Blue for now as the team names or House names are not as yet set, though a great amount of the back ground is written which allows you to form the gangs you will use with in the game.&lt;/div&gt;&lt;img src="http://1.bp.blogspot.com/_9n2NrxTMWwc/TAaivKN4N0I/AAAAAAAAAC0/rSyVUnWYrKo/s320/IMAG0030.jpg" style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 192px;" border="0" alt="" id="BLOGGER_PHOTO_ID_5478244927822903106" /&gt;&lt;div&gt;Here are the gangs, we came up with the idea of using coloured hexagonal bases which the 25mm circle bases can fit into as markers for the team members, when a character was incapacitated which I must add can take some doing with certain characters the base was removed and the miniature laid on its side. So at the end of the game the person with the most bases would be the winner. This works with straight up gang fights, but for some of the scenarios it may not be an option. Though with the possibility of a medic character there is a chance you may be able to &lt;/div&gt;&lt;img src="http://4.bp.blogspot.com/_9n2NrxTMWwc/TAajiQei6YI/AAAAAAAAAC8/lt8PITwaVCw/s320/IMAG0022.jpg" style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 192px;" border="0" alt="" id="BLOGGER_PHOTO_ID_5478245805676751234" /&gt;&lt;div&gt;save a character from impending death.&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The board was laid out like a village on the edge of a military zone, these do pop up with in the game due to back grounds and stories that link with in the game. &lt;/div&gt;&lt;div&gt;You can also notice that we did use another companies scenery for this it was handy to have, and here is hoping they don't mind.  &lt;/div&gt;&lt;div&gt;Plus my rather cluttered coffee table. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The game was played for 5 turns, in this time we did discover that though the D12 system that is being used works, some of the stats for the characters may need to be altered to get the maximum out of the game. The AIM for characters we feel was set to high, and while the DAMAGE RESISTANCE works and is very useful it can get out of control it not checked. Unfortunately with such a limited stat line it is hard to find a way to expand the groups from each other with them all being based as human. Though the system is now reduced to Three fighting houses and a Forth guard / military force which does the bidding of the highest bidder. Also with in the back grounds and possible ideas it has been decided that the trade houses there will also be non trade house gangs that they may higher from. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Not trying to give to much away about the game here really just giving demo shots and basic feel for the game. Though am very happy with the random affects of home made weapons and the miss fire potential of missiles and grenades. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;And finally the disclaimer / copy right bit.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Models used were purchased from &lt;a href="http://heresyminiatures.com/index.htm"&gt;http://heresyminiatures.com/&lt;/a&gt; once I have a working rules and back ground copy am kind of hoping he might be able to do us some miniatures for the system. Fingers crossed and lots of begging I think.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So all in all there you go, a gang game with lots of scenery based in on a planet some where in my mind.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1980574976404417555-8164780891042545177?l=finalgamez.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://finalgamez.blogspot.com/feeds/8164780891042545177/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://finalgamez.blogspot.com/2010/06/district-one-test-games.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/8164780891042545177'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/8164780891042545177'/><link rel='alternate' type='text/html' href='http://finalgamez.blogspot.com/2010/06/district-one-test-games.html' title='District One TEST Games'/><author><name>David Parrish</name><uri>http://www.blogger.com/profile/01981272723836401501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://3.bp.blogspot.com/_9n2NrxTMWwc/Swhy8g7yAvI/AAAAAAAAAAM/o8rKWZMILxw/S220/dl09small2.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_9n2NrxTMWwc/TAaivKN4N0I/AAAAAAAAAC0/rSyVUnWYrKo/s72-c/IMAG0030.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1980574976404417555.post-5875797896179533090</id><published>2010-05-29T00:40:00.000Z</published><updated>2010-05-29T00:49:22.733Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='War games'/><category scheme='http://www.blogger.com/atom/ns#' term='War Gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='Table Top'/><title type='text'>District One</title><content type='html'>District One is going into test this coming week.&lt;div&gt;On paper it works but the fine tuning now is going into run.&lt;/div&gt;&lt;div&gt;As of yet there are no miniatures for the system, as sculpting time on humans is a small flaw of my own.&lt;/div&gt;&lt;div&gt;Same with weapons, so have borrowed some of my Heresy collection. &lt;/div&gt;&lt;div&gt;&lt;a href="http://heresyminiatures.com/"&gt;http://heresyminiatures.com/&lt;/a&gt; &lt;/div&gt;&lt;div&gt;An used some of the mock up scenery which has been created using 3mm card stock and a spray gun.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;There will be a live blog going on while the game is being played through, which I shall be writing and my usual play tester will also be putting up.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Wont be giving too much away about the back grounds or stories that make the game what it is, will be showing some basic game concepts though and idea's. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Should also have some photographs and other bits and pieces for you to view.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Skirmish Table Top Combat done differently. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1980574976404417555-5875797896179533090?l=finalgamez.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://finalgamez.blogspot.com/feeds/5875797896179533090/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://finalgamez.blogspot.com/2010/05/district-one.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/5875797896179533090'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/5875797896179533090'/><link rel='alternate' type='text/html' href='http://finalgamez.blogspot.com/2010/05/district-one.html' title='District One'/><author><name>David Parrish</name><uri>http://www.blogger.com/profile/01981272723836401501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://3.bp.blogspot.com/_9n2NrxTMWwc/Swhy8g7yAvI/AAAAAAAAAAM/o8rKWZMILxw/S220/dl09small2.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1980574976404417555.post-1133447972066170617</id><published>2010-05-17T10:24:00.000Z</published><updated>2010-05-17T10:26:25.283Z</updated><title type='text'>Technical Difficulties</title><content type='html'>Due to massive PC issue I am presently unable to do any thing with the web site.&lt;div&gt;This is becoming a bit of a pain as I am unable to update.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Am presently waiting for a new copy of Dreamweaver to arrive so I can get it loaded and get back to work, though this is appearing to take forever.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1980574976404417555-1133447972066170617?l=finalgamez.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://finalgamez.blogspot.com/feeds/1133447972066170617/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://finalgamez.blogspot.com/2010/05/technical-difficulties.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/1133447972066170617'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/1133447972066170617'/><link rel='alternate' type='text/html' href='http://finalgamez.blogspot.com/2010/05/technical-difficulties.html' title='Technical Difficulties'/><author><name>David Parrish</name><uri>http://www.blogger.com/profile/01981272723836401501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://3.bp.blogspot.com/_9n2NrxTMWwc/Swhy8g7yAvI/AAAAAAAAAAM/o8rKWZMILxw/S220/dl09small2.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1980574976404417555.post-7204377995167679622</id><published>2010-04-27T13:43:00.000Z</published><updated>2010-04-27T13:49:40.795Z</updated><title type='text'>Monthly Update</title><content type='html'>Well been over a month.&lt;div&gt;District: The mechanic of the game is going through some minor kicks.&lt;div&gt;New ideas forming and new ideas for character creation is playing along.&lt;/div&gt;&lt;div&gt;The concept is there and as such a bit of a more scrutiny is now being used over little things.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Herenkoa: I will get back to this once District is finished. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Final Earth: Ive not been doing any thing with this.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Overall thoughts:&lt;/div&gt;&lt;div&gt;I feel District will never be bigger than skirmish and I would like to keep it that way. Just allowing the world to expand naturally and to allow new ideas into the game instead of playing with the core mechanic.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Herenkoa is going to head into the squad based and large scale fight category so this is going to be having a bit of an over haul once district is finished. No changes to back grounds but changes to the general game mechanic. And when I say changed I do mean major not just neatening up.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Final Earth once every thing else is rolling this is going to be the LARGE war game. So think District is Squad on Squad, Herenkoa is little battles between warring tribes, Final Earth is going to be the big mass world war style game. But staying with in the whole ethos of the original concept. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Hints and Spoilers.&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1980574976404417555-7204377995167679622?l=finalgamez.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://finalgamez.blogspot.com/feeds/7204377995167679622/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://finalgamez.blogspot.com/2010/04/monthly-update.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/7204377995167679622'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/7204377995167679622'/><link rel='alternate' type='text/html' href='http://finalgamez.blogspot.com/2010/04/monthly-update.html' title='Monthly Update'/><author><name>David Parrish</name><uri>http://www.blogger.com/profile/01981272723836401501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://3.bp.blogspot.com/_9n2NrxTMWwc/Swhy8g7yAvI/AAAAAAAAAAM/o8rKWZMILxw/S220/dl09small2.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1980574976404417555.post-1107301795637757910</id><published>2010-03-12T12:02:00.000Z</published><updated>2010-03-12T12:11:39.497Z</updated><title type='text'>District Game play Ideas</title><content type='html'>D12 is the dice, that's straight forward all final games systems seem to use the D12 idea.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Its little things now for District.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Such as planet variations, lay outs and idea's.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;How different worlds will use different gravity and what effect this will have on characters.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Different World types and how available different weapons are to them&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Its the little things that make the games interesting, am semi thinking of doing a few minor changes or even working in some thing a little different and expanding from planetary gang warfare into pirate or salvage crews, though that could be another expansion. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Its a complexed idea, and though the game play works its the races and characters that make up the game itself.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Been thinking about how you can make each race different and as such this leads me to the idea that though they are on planets, in this universe there are millions of planets. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Staying within the story of the earth being lost and the humans out there fighting for survival the idea of having them as reckon teams, pirates and scavengers also appeals to my game play concept. This would suggest that some groups may have better equipment, some may be more powerful, and some could be slightly strange in appearance. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Your "pirates" are from a high gravity world, stand around 5 feet tall and are built like tanks as there muscle mass has had to increase in order for them to move on the planet, Incredibly strong and not overly agile, on a high gravity world they would act like normal people, on a low gravity world this would be a disadvantage.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The opposite is true, So a low gravity world, they would be weaker, but tall, possibly more agile and slim. Though on a high gravity world they would hardly be able to move, on a normal gravity world they would possibly be okay, but on a low gravity world they would be able to move incredibly quickly leap tall buildings in a single bound.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;It is all possible ideas and concepts to add to the system. Any thoughts on this would be appreciated.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1980574976404417555-1107301795637757910?l=finalgamez.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://finalgamez.blogspot.com/feeds/1107301795637757910/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://finalgamez.blogspot.com/2010/03/district-game-play-ideas.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/1107301795637757910'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/1107301795637757910'/><link rel='alternate' type='text/html' href='http://finalgamez.blogspot.com/2010/03/district-game-play-ideas.html' title='District Game play Ideas'/><author><name>David Parrish</name><uri>http://www.blogger.com/profile/01981272723836401501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://3.bp.blogspot.com/_9n2NrxTMWwc/Swhy8g7yAvI/AAAAAAAAAAM/o8rKWZMILxw/S220/dl09small2.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1980574976404417555.post-3821956291514763979</id><published>2010-03-01T13:34:00.000Z</published><updated>2010-03-01T13:38:07.315Z</updated><title type='text'>District Photography</title><content type='html'>Shanty huts, millions of shanty huts. &lt;div&gt;Seriously why do Shanty towns have to have so many huts in?&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Presently working on the art work for District. This means a vast amount of scenery is being built.&lt;/div&gt;&lt;div&gt;shanty Huts Millions of them&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;a href="http://twitpic.com/14x7rr" title="Mini Shanty Town on Twitpic"&gt;&lt;img src="http://twitpic.com/show/thumb/14x7rr.jpg" width="150" height="150" alt="Mini Shanty Town on Twitpic" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1980574976404417555-3821956291514763979?l=finalgamez.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://finalgamez.blogspot.com/feeds/3821956291514763979/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://finalgamez.blogspot.com/2010/03/district-photography.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/3821956291514763979'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/3821956291514763979'/><link rel='alternate' type='text/html' href='http://finalgamez.blogspot.com/2010/03/district-photography.html' title='District Photography'/><author><name>David Parrish</name><uri>http://www.blogger.com/profile/01981272723836401501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://3.bp.blogspot.com/_9n2NrxTMWwc/Swhy8g7yAvI/AAAAAAAAAAM/o8rKWZMILxw/S220/dl09small2.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1980574976404417555.post-2002038235932919054</id><published>2010-02-23T11:32:00.000Z</published><updated>2010-02-23T11:36:09.666Z</updated><title type='text'>FEB UPDATEs</title><content type='html'>Playing with 2 different idea's for district at the moment.&lt;div&gt;Cores still sound, mini alterations to weapons though.&lt;/div&gt;&lt;div&gt;2 ideas. build your own and ready built. &lt;/div&gt;&lt;div&gt;Am presently writing both ideas up and then will see where it leads.&lt;/div&gt;&lt;div&gt;Also want to start putting down back grounds for area's to give you vast choice for world design.&lt;/div&gt;&lt;div&gt;This is not going to turn into a monster game this is going to stay small.&lt;/div&gt;&lt;div&gt;Just want to try and keep every thing in proportion.&lt;/div&gt;&lt;div&gt;Idea is first release will give you enough scope to play with.&lt;/div&gt;&lt;div&gt;Any thing released after that will just add to it, not expand or cause massive rewrites to rules.&lt;/div&gt;&lt;div&gt;Sounds restrictive but I do not feel it will be, if they system is as strong as it appears to be, then it should all work.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1980574976404417555-2002038235932919054?l=finalgamez.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://finalgamez.blogspot.com/feeds/2002038235932919054/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://finalgamez.blogspot.com/2010/02/feb-updates.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/2002038235932919054'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/2002038235932919054'/><link rel='alternate' type='text/html' href='http://finalgamez.blogspot.com/2010/02/feb-updates.html' title='FEB UPDATEs'/><author><name>David Parrish</name><uri>http://www.blogger.com/profile/01981272723836401501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://3.bp.blogspot.com/_9n2NrxTMWwc/Swhy8g7yAvI/AAAAAAAAAAM/o8rKWZMILxw/S220/dl09small2.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1980574976404417555.post-2386134370436060218</id><published>2010-01-26T00:04:00.000Z</published><updated>2010-01-26T00:09:07.149Z</updated><title type='text'>Whats Next?</title><content type='html'>So Im sat here reading through District once more, going over miniatures, and checking 3D work on scenary and where to go with it.&lt;br /&gt;Nothing new there I do this quiet alot.&lt;br /&gt;Im realising a few things District is a box game, this means once its out that the expansions will follow but there is a point where these will stop.&lt;br /&gt;So Im now going do I carry on with the big games, or do I begin to plan the next box game?&lt;br /&gt;Which turns me to a pretty stable thing on he web site and thats Fallout.&lt;br /&gt;Would bethesda let me do a Fallout Table Top Game, would people want a fully 3D working fallout table top game?&lt;br /&gt;If so can I stick to the S*P*E*C*I*A*L rule set to do it, or would it be a build from the ground up new system.&lt;br /&gt;Is it worth thinking about?&lt;br /&gt;Would people want to buy a game like this when the RPG is avaliable.&lt;br /&gt;Would people rather see a RPG game and not a miniature game?&lt;br /&gt;&lt;br /&gt;So Im asking for feed back drop me aline on here and share your thoughts on this please.&lt;br /&gt;Soon you will see what we can do with District and Im hoping that lets the world see Final Gamez as a table top war gaming company.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1980574976404417555-2386134370436060218?l=finalgamez.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://finalgamez.blogspot.com/feeds/2386134370436060218/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://finalgamez.blogspot.com/2010/01/whats-next.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/2386134370436060218'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/2386134370436060218'/><link rel='alternate' type='text/html' href='http://finalgamez.blogspot.com/2010/01/whats-next.html' title='Whats Next?'/><author><name>David Parrish</name><uri>http://www.blogger.com/profile/01981272723836401501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://3.bp.blogspot.com/_9n2NrxTMWwc/Swhy8g7yAvI/AAAAAAAAAAM/o8rKWZMILxw/S220/dl09small2.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1980574976404417555.post-4179893507374126357</id><published>2010-01-24T00:33:00.000Z</published><updated>2010-01-24T00:35:36.030Z</updated><title type='text'>DISTRICT UPDATE &amp; OTHER STUFF</title><content type='html'>So District, is pretty much now heading into final stages, art work needs to be worked and reworked checked and double checked.&lt;br /&gt;System seems to be robust enough.&lt;br /&gt;Miniature work is heading in the right direction.&lt;br /&gt;Scenary work also heading in the righ direction.&lt;br /&gt;&lt;br /&gt;Other news Molds being started on some White Metal one offs for general sale.&lt;br /&gt;Paypal shop should be appearing soon on the site.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1980574976404417555-4179893507374126357?l=finalgamez.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://finalgamez.blogspot.com/feeds/4179893507374126357/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://finalgamez.blogspot.com/2010/01/district-update-other-stuff.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/4179893507374126357'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/4179893507374126357'/><link rel='alternate' type='text/html' href='http://finalgamez.blogspot.com/2010/01/district-update-other-stuff.html' title='DISTRICT UPDATE &amp; OTHER STUFF'/><author><name>David Parrish</name><uri>http://www.blogger.com/profile/01981272723836401501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://3.bp.blogspot.com/_9n2NrxTMWwc/Swhy8g7yAvI/AAAAAAAAAAM/o8rKWZMILxw/S220/dl09small2.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1980574976404417555.post-2587666926895746182</id><published>2010-01-20T22:18:00.000Z</published><updated>2010-01-20T22:20:10.138Z</updated><title type='text'></title><content type='html'>So today my attempt to get a company to produce Distirct failed.&lt;br /&gt;This is not a setback, well it is, it just means now i have to talk to banks, find mold injectors and general watch cost sky rocket, which I dont want to happen.&lt;br /&gt;&lt;br /&gt;Will keep the world posted.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1980574976404417555-2587666926895746182?l=finalgamez.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://finalgamez.blogspot.com/feeds/2587666926895746182/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://finalgamez.blogspot.com/2010/01/so-today-my-attempt-to-get-company-to.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/2587666926895746182'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/2587666926895746182'/><link rel='alternate' type='text/html' href='http://finalgamez.blogspot.com/2010/01/so-today-my-attempt-to-get-company-to.html' title=''/><author><name>David Parrish</name><uri>http://www.blogger.com/profile/01981272723836401501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://3.bp.blogspot.com/_9n2NrxTMWwc/Swhy8g7yAvI/AAAAAAAAAAM/o8rKWZMILxw/S220/dl09small2.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1980574976404417555.post-680379792629975631</id><published>2010-01-18T18:55:00.000Z</published><updated>2010-01-18T18:57:35.826Z</updated><title type='text'>DISTRICT</title><content type='html'>Skirmish fighting game.&lt;br /&gt;Set through out time and space.&lt;br /&gt;Useing a simple core mechanic and 3D scenary.&lt;br /&gt;You and your small band will fight play out varying scenarios.&lt;br /&gt;To see who will be triumphant.&lt;br /&gt;&lt;br /&gt;Initial release well see humans Vs humans, with some mission based games coming along involving other life forms.&lt;br /&gt;&lt;br /&gt;Later expansions will see Alien gands begin to exsist with in the universe.&lt;br /&gt;&lt;br /&gt;With later plans to release an RPG feel with experience gaining and point scoreing to allow campaign tied games.&lt;br /&gt;&lt;br /&gt;Coming soon (well as soon as I find some one to produce the plastics for it)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1980574976404417555-680379792629975631?l=finalgamez.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://finalgamez.blogspot.com/feeds/680379792629975631/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://finalgamez.blogspot.com/2010/01/district.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/680379792629975631'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/680379792629975631'/><link rel='alternate' type='text/html' href='http://finalgamez.blogspot.com/2010/01/district.html' title='DISTRICT'/><author><name>David Parrish</name><uri>http://www.blogger.com/profile/01981272723836401501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://3.bp.blogspot.com/_9n2NrxTMWwc/Swhy8g7yAvI/AAAAAAAAAAM/o8rKWZMILxw/S220/dl09small2.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1980574976404417555.post-3127465844962996761</id><published>2010-01-18T12:36:00.000Z</published><updated>2010-01-18T12:39:29.422Z</updated><title type='text'>Final Gamez Blogger</title><content type='html'>Decided to incorporate the blog into my web site, this means I am able to post new stuff when it happens instead of having to wait till I get to the laptop and new section.&lt;br /&gt;This will be incorporated in the coming days.&lt;br /&gt;But for now welcome to the new Final Gamez News Page.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1980574976404417555-3127465844962996761?l=finalgamez.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://finalgamez.blogspot.com/feeds/3127465844962996761/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://finalgamez.blogspot.com/2010/01/final-gamez-blogger.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/3127465844962996761'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1980574976404417555/posts/default/3127465844962996761'/><link rel='alternate' type='text/html' href='http://finalgamez.blogspot.com/2010/01/final-gamez-blogger.html' title='Final Gamez Blogger'/><author><name>David Parrish</name><uri>http://www.blogger.com/profile/01981272723836401501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://3.bp.blogspot.com/_9n2NrxTMWwc/Swhy8g7yAvI/AAAAAAAAAAM/o8rKWZMILxw/S220/dl09small2.jpg'/></author><thr:total>0</thr:total></entry></feed>
